The game editor does have a limit to the number of objects you can place in a level, so there is no possibility to make vast games such as RPGs. The tutorial levels in the game are merely creations in themselves, and the player can edit them in any way they see fit. In fact, many of the pre-made levels are merely demonstrations of how to do certain commands such as fixed camera angles. Since the players have to set these parameters, there does not necessarily have to be any way of winning a game. The game editor allows for the player to set parameters for victory, with the most common being touching an object at the end of a path or achieving a set number of points. Kodu comes with almost 200 different game-creation building blocks to choose from. You can create playgrounds from scratch or you can choose from several pre-made levels. Its easy to use game creation techniques will make building personal playgrounds simple for anyone, with help of an Xbox 360 controller. Kodu launched on the Xbox LIVE Community Games Channel in July 2009.
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